Cambridge National in Creative iMedia Level 1/2 J817
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What students will learn |
How it builds on learning |
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R081: Pre-production skills Pupils are introduced to a range of essential pre-production techniques used in creative and digital media, including client brief, time frames, deadlines and preparation techniques. |
This is the first unit taught as it underpins all others in the course. Pupils may have come across some concepts such as mind maps and mood boards before, but much of this is expected to be new learning. |
R091: Designing a game concept Pupils learn the basics of planning and designing digital games for the creative digital media sector. They investigate the capabilities and limitations of different platforms and identify core features of digital games as they create a games design concept proposal for presentation to a client for critical review. |
Concepts from R081 are used throughout R091 in planning and preparing the design of a game. The creativity fostered throughout KS3 Computing is needed to generate original ideas, and pupils will have the chance to use the presentation and Office skills developed over the years to present their game design. |
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What students will learn |
How it builds on learning |
R082: Creating digital graphics Building on the skills and understanding that they have developed in the previous unit, students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief. |
The pre-production and planning concepts from R081 are again used here to design and develop a digital graphic. Pupils learned how to use GIMP in the Digital Graphics unit in Year 8 and those skills are put to practice once again here and developed using advanced techniques. |
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R092: Developing digital games Students create and test a playable game from an existing design or brief to develop their knowledge and understanding of different types of digital games creation software, hardware, and peripherals. |
This unit is the culmination of all others on the iMedia course, combining the pre-production techniques for planning and designing with the games design skills from R091 and the graphics skills from R082. The finished game produced at the end of Year 11 is a reflection of the learning and hard work that pupils have put in throughout the whole course, as well as through their time in KS3. |
Summative assessment of the four units each contribute to 25% of the overall final grade at the end of year 11. R081 is assessed via external exam at the end of Year 10; a written paper that allows pupils to demonstrate their knowledge and apply their understanding. The remaining three units are all assessed via in-class projects which are internally moderated and externally verified. These projects build upon the learning from each unit and require pupils to research, plan, design and evaluate a creative media product. Throughout the course pupils will sit past papers and exam questions and will receive feedback as they develop their in-class projects. Verbal feedback and 1-to-1 conversations give pupils support and targets for further improvements.
Pupils could previously complete their in-class projects at home, but this is no longer the case. To support at home please just take an interest and ensure that subject homework is completed in a timely manner. Video games are a key part of the course so please do allow pupils to play some games from time to time!
No additional equipment is required for Creative iMedia lessons.
Homework is set throughout the course where it is meaningful and appropriate. This may take the form of exam questions to complete and be marked, watching videos and taking notes in a flipped learning approach, and in consolidating skills and understanding through activities building upon lessons.
Creative iMedia pupils are always welcome in the Department at lunchtimes or afterschool to drop-in and practise or complete work. Focused revision sessions run near exams and pupils may wish to attend clubs for image editing and games design.
My Revision Notes: A book which is entirely unnecessary, but if you’re adamant to buy a supplementary book for the course, this does cover units R081 and R082.
For those who want to improve their skills with games design and digital graphics, it would be helpful to install GDevelop and GIMP on a home PC. GDevelop will run in a web browser or on iPad as well and has a number of helpful tutorials and guides for new games built into the software. There are myriad videos on YouTube for learning skills in both pieces of software such as Davies Media Design for GIMP and the official GDevelop channel.
We do not have any trips or visits planned on the Creative iMedia course but are open to suggestions.